Studio art, animation, real-time 3D graphics, motion capture, helicopter and airplane flight instruction, evolutionary computation, artificial life.
I am interested in the development of evolved virtual creatures as content. Specifically, I’m working to develop these creatures in both behavioral and morphological complexity so as to some day approach the entertainment value of non-virtual creature content.
Soft-Body Muscles for Evolved Virtual Creatures: The Next Step on a Bio-Mimetic Path to Meaningful Morphological Complexity
ECAL 2015 video paper
Darwin’s Avatars: a Novel Combination of Gameplay and Procedural Content Generation
GECCO 2015 video paper
Adapting Morphology to Multiple Tasks in Evolved Virtual Creatures
ALIFE 2014 video paper
Trading Control Intelligence for Physical Intelligence: Muscle Drives in Evolved Virtual Creatures
GECCO 2014 video paper
Open-Ended Behavioral Complexity for Evolved Virtual Creatures
GECCO 2013 video paper