Henrique Galvan Debarba

I am an assistant professor at the department of Digital Design of the IT University of Copenhagen, Denmark. Before that, I was a senior researcher at Artanim Foundation, a Swiss research center specialized in motion capture technologies. I received a PhD degree from the Ecole Polytechnique Fédérale de Lausanne, Switzerland, in 2017, where I was a research assistant at the Immersive Interaction Group and the Laboratory of Cognitive Neuroscience, and a MSc degree in Computer Science from the Federal University of Rio Grande do Sul, Brazil, in 2012.

My research interests include virtual and augmented reality, human computer interaction and computer animation and graphics.



Selected Publications

  • Grandi, J. G., Debarba, H. G., & Maciel, A. (2019, March). Characterizing Asymmetric Collaborative Interactions in Virtual and Augmented Realities. In 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) (pp. 127-135). IEEE. (pdf)
  • Debarba, H. G., Boulic, R., Salomon, R., Blanke, O., & Herbelin, B. (2018). Self-attribution of distorted reaching movements in immersive virtual reality. Computers & Graphics76, 142-152. (pdf)
  • Bovet, S., Debarba, H. G., Herbelin, B., Molla, E., & Boulic, R. (2018). The critical role of self-contact for embodiment in virtual reality. IEEE transactions on visualization and computer graphics24(4), 1428-1436. (pdf)
  • Debarba, H. G., Bovet, S., Salomon, R., Blanke, O., Herbelin, B., & Boulic, R. (2017). Characterizing first and third person viewpoints and their alternation for embodied interaction in virtual reality. PloS one12(12), e0190109. (pdf)
  • Grandi, J. G., Debarba, H. G., Nedel, L., & Maciel, A. (2017, May). Design and evaluation of a handheld-based 3D user interface for collaborative object manipulation. In Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems (pp. 5881-5891). ACM. (pdf)
  • Debarba, H., Nedel, L., & Maciel, A. (2012, March). Lop-cursor: Fast and precise interaction with tiled displays using one hand and levels of precision. In 2012 IEEE Symposium on 3D User Interfaces (3DUI) (pp. 125-132). IEEE. (pdf)


email: hend (at) itu (dot) dk