We are the Robotics, Evolution and Art Lab, based at the IT University of Copenhagen. Our vision is to do research on the border between fiction and fact, to create new, feasible solutions for the society of tomorrow. The lab has an interdisciplinary experimental practice and explores what-if scenarios using fundamental science and engineering to work towards the realization of these scenarios. Academically, the group is rooted in artificial intelligence with specific interests in robotics and evolutionary computation, but generally the research agenda is driven by opportunities arising both within science and in society.
An online, multiplayer, neural network based game. Try out the game and see if your team can communicate safely without the neural network’s comprehension.
Evocraft (Evolution + Minecraft) - A python framework for open-endedness research with Minecraft
Making Reinforcement Learning solve tasks safely
Battery Interface Genome - Materials Acceleration Platform
Using Bayesian modelling to adapt content to users
Easy Modular Embodied Robot Generator
Technological Evolution of Synergy Between Physicochemical and Living Systems
Developing and investigating symbiotic relationships between robots and natural plants, to produce architectural artifacts and living spaces
Autonomous manipulation and soft robots for food packaging.
Flow Robotics produces flexible and user-friendly liquid handling robots for automation of pipetting tasks in laboratories.
Headquartered in Denmark, modl.ai is a team of game developers, engineers and AI experts working together to create AI-driven tools for building better games.
Rued Langgaards Vej 7
2300 København S
Danmark
Our offices are located at Emil Holms Kanal, 2F18.
Our Lab is located at RLV 7, 5A20/22.