Robotics, Evolution and Art Laboratory

The vision of the lab is to do research on the border between fiction and fact, to create new, feasible scenarios for the society of tomorrow. The lab has an interdisciplinary experimental practice. The lab will conceptually explore what-if scenarios with artistic projects as well as conduct fundamental science and engineering to work towards realization of these scenarios. Academically, the group is rooted in the arts, robotics, artificial life and evolutionary computation, but generally the research agenda is driven by opportunities arising both within the science and art & design communities.

Goals

  • Through art explore new potentialities emerging from the development of science and technology
  • Develop commercially viable products and solutions
  • Develop human-in-the-loop design methodologies based on artificial evolution and artificial intelligence
  • Develop technology that enables new applications of robotics typically with a focus on empowerment and accessibility

News & Talks

News Twitter

10 days left to submit your work to the Virtual Creatures Competition! The winning submission will be awarded a physical statue by @cliffbohm.

Info on how to submit and our impressive panel of judges can be found at https://virtualcreatures.github.io/

A few of Cliff’s previous trophies...

2

Tired of building #Minecraft structures yourself? Now you can evolve neural cellular automata to grow the structures you like 😃

http://interactive.evocraft.life

New paper "Hybrid Encoding For Generating Large Scale Game Level Patterns With Local Variations Using a GAN".

Idea: First define latent vectors of a GAN with an evolving CPPN to provide overall geometry then evolve latent vectors further to fine-tune.
https://arxiv.org/abs/2105.12960

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